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Balance Adjustment
1. Atalanta Skill Rework
Focused Sniper:
Fires 1 powerful crossbow bolt, dealing Physical Damage (Damage Rate 240% + 80%/level) to 1 random enemy unit and granting normal attacks a (30% + 10%/level) chance to pierce through the target and hit the nearest enemy behind it for 10 seconds.
Exclusive Artifact Effect:
Focused Sniper damage +30%.
2. Dragon Talents
1) Holy Dragon
[Divine Protection]
Holy: HP Recovery amount increased from 6%/level to 10%/level.
Protect: No longer recovers HP. For every 1% of troops lost by all allied units, increases Attack and Defense from 30 + 5/level to 75 + 15/level until the battle ends.
Concentration: HP Recovery amount for the allied unit with the highest losses increased from 10%/level to 16%/level.
[Judgment Roar]
Concentration: 12s after casting the skill, if the enemy's total troop count is higher than 70%, deals 120,000 true damage instead of 100,000.
2) Shadow Dragon
[Dark Breath]
Silhouette: True damage increased from 10%/level to 15%/level.
3) Wind Dragon
[Turmoil Breath]
Strengthen: True damage increased from 6%/level to 10%/level.
[Stormy Breath]
Strengthen: HP Recovery amount increased from 6%/level to 10%/level.
4) Earth Dragon
[Earth Roar]
Collapse: Earthquake additional true damage increased from 30,000 to 50,000.
[Sandstorm Breath]
Fissure: Reduces damage taken by 25%. Additionally grants the target the following effects when landing normal attacks: Recovers 60,000 (prev. 36,000) Troop HP, or deals 60,000 (prev. 36,000) True Damage.
5) Lightning Dragon
[Lightning Shriek]
Shock: True damage increased from 6%/level to 10%/level.
Overload: No longer deals additional damage to stunned targets. Instead, increases damage dealt by 25% to 35% + 5%/level for every stunned target on the battlefield.
6) Water Dragon
[Life Source]
Frigid: HP Recovery amount increased from 6%/level to 10%/level.
Coalesce: No longer heals HP directly. Instead, continuous Recovery effect strength increased from 10%/level to 12%/level, duration extended by 12s.
7) Fire Dragon
[Flaming Breath]
Burning: Damage increased from 6%/level to 10%/level.
[Intense Roar]
Blazing: Stops increasing Critical Damage. Instead, increases the target's Attack and Defense from 30 + 5/level to 75 + 15/level for 30s when it lands a Crit.
3. Water Dragon Skills
Ice Breath: Freeze chance increased from 24.75% + 2.25%/level to 27.5% + 2.5%/level.
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